Dice announces update #3.2 and hints towards #3.3
Hey everyone! Dice has announced a new update for Battlefield 2042 which will be going live tomorrow January 20th 2022 at 08:00 UTC, and it addresses some minor bug fixes and stability improvements for the game, including some hit registration issues involving Sundance and vehicle passenger weapons. The full article including patch notes will be provided below. Dice has also mentioned on their Twitter page that they are working on patch #3.3 which is scheduled to go live mid-late February. This patch will include a newly designed scoreboard!

The scoreboard adds many stats back into the game, but in my opinion still falls short of what it used to be, in this concept there is no location to see individual player deaths, ping, or player level. It also has all players in a single list, as opposed to separated by teams. These metrics could help us gauge how we are doing against the rest of the players in the match, but also help spot cheaters amongst us now that crossplay is an almost forced feature. Yes, crossplay can be turned off, but good luck finding a game. Dice has mentioned that they will continue to listen to player feedback regarding the scoreboard and it will evolve as time goes. XP progression in Portal will be getting some adjustments as well in tomorrow’s update, allowing more modes and experiences to gain progression towards weekly missions and unlocks.

With update 3.3 being scheduled for mid-late February, this all but confirms the rumored release date of late March for the start of Season One as well. Dice has also mentioned that VOIP and matchmaking preferences for All-Out Warfare “are both still on our radar” so expect to see updates regarding those features soon.
What do you think of these updates? Is the scoreboard what you were expecting? What else would you like to see them add to the game to make it FEEL more like a Battlefield game? Let me know down in the comments!
– VvxOPELxvV
“No-Pats,
We hope you all had a good holiday break! Now that the team is back, we’ve since been hard at work preparing the next updates for you.
Update #3.2 will be available on January 20, and contains further bug fixes and stability improvements to resolve occurrences of game crashing.
You’ll find fixes for hit registration issues related to Sundance and vehicle passenger weapons. We’re also resolving several soldier gameplay-related issues, such as rubberbanding when running behind friendlies, or being stuck in a downed and alive loop.
We’ve also got more Battlefield Portal changes set to go live alongside this update that will enable more servers and game types to progress on Mastery and Weekly Missions. Read more on those changes, here.
These updates are part of our continued commitment to address your feedback related to resolving bugs and improving gameplay. Currently scheduled for February, we’ll follow-up with another update focused on Quality of Life improvements. This will also include enhancements to the Scoreboard, which you can learn more about here.
We’ll continue to keep you informed on the roll out of Update #3.2 via the @BattlefieldComm Twitter account. You can also follow along with our tracking of Known Issues and game changes that we’re able to make in real time on our Battlefield forums.
The Battlefield team
Update 0.3.2
Fixes, Changes, and Improvements
General
- Fixed an issue where leaving a party during matchmaking could make the game unresponsive
- Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt
- Updated behavior of the quit button during gameplay so it now returns you to the correct screen
- Fixed an issue where the loading music would stop playing during level load
Soldier
- Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox
- Fixed occurrences of rubberbanding when running behind friendly players
- Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop
- Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist
- Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters
- Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights
- Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon
- Fixed an issue where being spotted when firing a weapon would spot you for too long
Stability
- Added multiple fixes to improve overall game stability
- Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen
Weapons
- Sniper and SOFLAM scope glints now show from a further distance
Vehicles
- Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies
- M1A5, T28 – improved the effective range and reduced spread on Canister Weapon Pod
- Reduced Bullet Spread from 1.6 -> 1.1
- Increased Damage Fall Off Distance from 35 -> 40
Battlefield Hazard Zone
- Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen
Battlefield Portal
- The Server Info tab now persists after hitting Refresh in the Portal Server Browser
- Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence
- Rules Editor – the “IsInventorySlotActive” value now correctly handles melee weapons
- Certain admin commands can no longer be spammed
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.“