Archives December 2021

Battlefield 2042 Update 0.3.1

Dice has released update 3.1 for Battlefield 2042, which makes a few fixes and balance adjustments as we head into the holiday season. As announced in the post, this will be the last update before the new year. The team at Dice will be taking some time off to come back fresh in the new year to get working on season 1. Here’s what they had to say:

“No-Pats,

Last week we made Update #3 available to you which included a large set of changes to improve your gameplay experience. We wanted to get those changes in your hands as soon as possible, and now we are following up with this week’s update, as promised, filled with further fixes and balance changes.
Update #3.1 arrives on December 9. Here is a short summary of key changes to expect:
Improvements to bullets hit registration consistency.
Balance changes for bullet dispersion and recoil
Further balance changes to Ground Vehicle 30mm, 40mm, and 57mm Cannons to reduce their effectiveness against infantry
A fix for a rare bug where a player could appear invisible to enemies
Fixes for several bugs related to Grenades and Launchers
Improvements to the menu flow for Xbox players to make it easier to opt-out of Cross-Play
Multiple audio improvements to enhance your overall sound experience, focused on clarity, distance and directional perception
Update #3.1 is our last game update before the start of the holidays. That means our teams will take a break towards the end of this month and return in the new year with fresh eyes ready to go on the road to Season One. We’ll see you again in the new year where we’ll talk more on further changes and improvements you can expect for Battlefield 2042.
The full update notes are available below. We’ll keep you informed on the roll out of the update and what’s next over on the @BattlefieldComm Twitter account. Here you can also follow along with our tracking of Known Issues, and changes that we’re able to make in real time.

Happy Holidays,
The Battlefield team”

I played a few rounds today and I can honestly say that the game definitely feels better. It feels slightly more stable, and the gunplay is getting closer to where it should be for a Battlefield title. The game still has its quirks, most of which are beyond just balance issues, but I look forward to seeing where season 1 takes us, and what Dice has planned for the future of 2042.

Have you noticed any differences with this update, good or bad? Let me know in the comments!

– VvxOPELxvV

Patch Notes

Update 0.3.1

Fixes, Changes, and Improvements

General

Players that are not the Party Leader can now cancel while waiting in a queue
Xbox – Cross-Play can now be enabled/disabled in the Options menu on Xbox
Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser
Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection
Made improvements to ensure Aim Assist is more consistent during console gameplay
Ranger’s effective combat range and overall health has been decreased
Audio

Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception
Fixed an issue where soldiers would not always play indoor specific footsteps
Weapons

Removed bounce from Underbarrel Grenades when firing at short distances
40mm AP Grenades now properly damage vehicles
Fixed some weapons displaying wrong ammo counts for specific magazines
DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds
Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts
Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire
Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29
Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes
LMG dispersion and recoil lowered to improve performance in sustained fire
Additional improvements to recoil control for all weapons, more specifically automatic weapons.
Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells
Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30
Vehicles

Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit
We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance
Rate of Fire 350 -> 330
Heat Per Bullet 0.13 -> 0.14
Heat Drop Per Second 0.5 -> 0.475
Blast Damage 20 -> 18
LCAA Hovercraft – 40mm GPL Grenade Launcher
Blast Damage lowered from 55 -> 35
The 40mm Utility Pod upwards firing angle is now easier to use
EBAA Wildcat – 57mm Cannon
Removed dispersion
Ammo 12 -> 8
Impact Damage 85 -> 75
Blast Damage 70 -> 35
Gadgets

Frag Grenade

Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision
Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too
Reduced Frag and Incendiary Grenade max ammo count from 2 -> 1
Prox Sensor

Lowered spotting radius from 30m -> 20m
Lowered uptime from 30s -> 14s
Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1
Battlefield Hazard Zone

Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all
Breakthrough

Kaleidoscope – Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small
Orbital – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small
Hourglass – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds
Soldier
Improvements on back pedaling into objects when being in prone position
Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle

Original Article

Hey Everyone!!

Welcome to the home of Go-To Gaming! We are still getting set up, so please bear with us while the site is under construction. This site will serve as the home and main hub for GTG, which will host multiple creators who will be covering a wide range of games and gaming-related topics. I personally am covering three games on the Go-To Gaming Youtube channel currently, which include Ark Survival Evolved, Battlefield 2042, and Enlisted. I also plan to start streaming very soon, just struggling to come up with a new gamertag.

I have very big plans for GTG, which include the starting of an ark cluster. I still have to hash out the details, but the idea behind the cluster is to combine the best of both worlds. I want to make a cluster that is mainly PVE, with a few maps for PVP in order to make raid bases, run events, or even settle disputes. The idea is to keep the toxicity that is inherent with Ark to a minimum and give players the full freedom to enjoy the game any way they wish. I also would like to try to add in the odd legacy server here and there as well for a full map of raid bases! For this reason, I am considering keeping dino levels at 150, but let me know in the comments what you think of this!

You will also notice this site has a useful links page, this will soon take you to a page with all sorts of useful links for aspiring creators and will serve as a small knowledge bank to help them along their journey. All links provided are the channels and resources that we ourselves have used and are currently using to help us along our path, and I wanted to gather up and organize all of those resources in one spot to make it as easy as possible for everyone here to find!

This website will make many changes over the coming months and years so be sure to check back often as this becomes your Go-To source for all things Gaming! Thanks for taking the time to read this and for stopping by the site!

– VvxOPELxvV